Welcome to Sleepmonsters.ca, dot-watchers and adventure racing enthusiasts! We’re not as disadvantageous as the site name would indicate; instead, we hope to bring the initiated and un-some news and information about one of the most intense sports in the world.
Some basic rules
The adventure race planner is limited by only his/her imagination. Adventure racing events may take place virtually anywhere on the planet (though admittedly staging three stages of events in Antarctica would be seriously difficult) and may include sporting disciplines such as bicycling, climbing, kayaking, trekking, canyoneering, caving, hang gliding, paragliding, horse riding, camel riding, mountaineering, riverboarding, skating, skiing, swimming and whitewater rafting,
For the rest of the basics, a decent video for novices follows. For those of you who’d rather read prose (bless you!), the fundamentals run below the embed.
Adventure racing teams comprise four members and must include one male and one female. They must race as a team, no more than 100 meters apart at any time: If one team member drops out of the race, the whole team is eliminated from the given competition.
Adventure races feature multiple disciplines such as mountain biking, kayaking, climbing and trekking. Many hundreds of kilometers across varying environments.
As a global series, adventure races take advantage of local culture, immersing teams in traditional experiences. There’s no single defined route, but each team must make it to checkpoints set 5 to 10 kilometers apart. The route taken is solely dependent on navigational skills.
Teams race non-stop, though race organizers may call for a “dark zone” at night when moonlight is not sufficient to properly navigate difficult terrain.
Technically, adventure races are not stopped due to weather conditions, and race organizers typically take the local weather in mind when scheduling events. One can’t help imagine, though, that in an extreme weather situation, a halt to/cancellation of the proceedings wouldn’t happen
Supplies and equipment are packed before the race begins. The transportation of equipment from checkpoint to checkpoint is handled in one of two ways: Either organizers will arrange transport of the goods themselves or each team will need to provide a pair of handler to perform this task.
While contestants are told what sort of sports will be included within a given race, the checkpoints are only revealed to the teams 24 hours before the race starts.
Final results include listings for “long course” and “short course” finishers – should a team face difficulty (or just flat out slow times) during a race, a “short course” may be spontaneously arranged for the remaining leg(s) of the competition. Though finishing a short course does not disqualify the team, the points awarded the team at competition’s end will naturally be well lower than those teams who finished the established course.
The future of adventure racing
Socially speaking, adventure racing descends directly from the endurance/ironman sports craze of the 1970s/80s, the extreme sports barrage which began in the 1990s and the geopolitical internationalism of the 20th century in general. In this last respect, one can imagine a slight backlash to adventure racing with competitors representing the usual Western economic powers with the same old multinational corporations emblazoned upon the gear.
On the pro side for adventure racing, on the other hand, is its established presence among extreme sports aficionados and its seemingly paradoxical ability to adapt. After essentially basing the initial organized adventure/expedition races on extant ironman triathlon and extreme sport foundations, the catalogue of potential sports racers might be called upon has expanded every few years to meet the unique standards of every race course – and to present even greater challenges to competitors.
For fans, following adventure racing seems positively built for the internet-centric 21st-century. Every competition allows watchers (known as “dot watchers” for obvious reasons) to follow the teams’ progress online. Combined with a satellite imagery program like Google Earth allows adventure racing to be both technologically up-to-the-minute yet imagination is still required – reminiscent of the craze for baseball on the radio in 1940s/50s America.
But perhaps most importantly is adventure racing’s status as, as mentioned above, one of the world’s few sports which is based on the actual human experience. At its heart, adventure racing is far less obscure than ball sports; to explore is human. And until humanity finally invents warp drive, adventure racing may be for now the ultimate physical and mental test of homo sapiens’s profound curiosity. We would like to thank our sponsors. Without them adventure racing would not be possible. It's very expensive to organize a race, equipment, biking, hotels and so on. Without the following sponsors, none of this would be possible: Cyclist Magazine, Altruiste bikes and, finally, CasinoCanada.com. They sponsored food and lodging.
One extreme to another:
It is human nature to seek out thrill sports and adventures (that for the most part) are life threatening. As the quote usually goes- ‘What doesn’t kill us, makes us stronger...’ so then well, adventure sports are pretty much reserved for those who dancing on the thin line of human mortality and borderline sanity. Then again it can also be summed up that the extreme thrill is similar to the raw emotion of winning the lottery or a slot machine jackpot. Don’t worry- we here at Sleepmonsters are responsible for you everyday well being. But just a peek at some extreme free slot games found here might give you an idea what that winning rush feels like!
Sleep Monsters -- "The dark hand of sleep which begins to cloud your judgement and slow you down."